Lead Lighting and Shading Artist Unreal

Serviceplan Group

Job

In this role, you will lead projects as an experienced Lighting and Shading Artist, developing PBR materials in Unreal Engine and optimizing CGI assets for real-time use. You will support your team in delivering high-quality automotive visualizations.

Job summary

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Job technologies

Your role in the team

  • You will work on challenging projects for premium clients, delivering the highest standards of quality and aesthetics as an experienced Lead Lighting and Shading Artist.
  • You will take a leadership role on projects, providing support and guidance to other lighting artists.
  • You take responsibility for ensuring the best visual and technical quality in the assets you create.
  • You will work closely with our development team to further advance our CGI pipeline and workflows.
  • As a team player, you'll work alongside a growing group of dedicated and highly motivated CG artists.

Our expectations of you

Qualifications

  • You bring proven expertise as a lightning and shading artist using Unreal Engine and other tools such as Maya, 3DS Max, V-Ray or similar.
  • You are confident in PBR material development in Unreal Engine.
  • You are familiar with complex CGI pipelines and understand how to optimize content for real-time use.
  • You know how to inspire and energize team members towards achieving common goals.
  • You have a keen eye for detail and interest in automotive projects and a strong sense of visual storytelling.
  • You have excellent organizational and communication skills, work independently and structured, and enjoy leading and supporting a creative team.
  • You are fluent in English (spoken and written); German is a plus.
  • Understanding and competence in digital infrastructures, as well as website rollout, maintenance, support and information security.

Experience

  • You have at least 8 years of production experience, ideally in high-end automotive visualization.
  • Ideally, you also bring experience with Unreal Blueprints, version control systems (e.g., Git), and 2D tools like Photoshop, After Effects, or Substance. A background in photography or as a DOP, as well as experience with full-CG environments, is a strong plus.

Benefits

Topics you will work on

Job locations

Map of the job locations
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  • Location Munich
    Bayern, Germany
  • Location Hamburg
    Germany

About your employer

Since our founding in 2002, we have specialized in performance-oriented online, social and content campaigns. Based on this wealth of experience, we have further developed into a 360 ° planning media agency in 2018. With the view from the digital perspective on the classical media, we work out cross-media and data-based mediastrategies for our customers.

Company size
250+ Employees
Company type
Established Company
Work model
Full Remote, Hybrid, Onsite
Industry
Advertising, Marketing, PR
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Lead Lighting and Shading Artist Unreal

Serviceplan Group