Logo Twin Harbour Interactive

UI/UX Artist

Job

  • Level
    Experienced
  • Location
    Hamburg
  • Working Model
    Hybrid, Onsite
  • Job Field
    UX/UI, Games
  • Employment Type
    Full Time
  • Contract Type
    Permanent employment

Job Summary

In this role, you will design intuitive UI/UX solutions for games, create prototypes, and translate Figma designs into Unity to deliver engaging user interfaces across multiple platforms.

Job Technologies

Your role in the team

  • Design and deliver cross-platform UI/UX solutions that improve usability, clarity, and player engagement.
  • Transform game design briefs into intuitive user flows, wireframes, mockups, and interactive prototypes.
  • Create visually appealing UI assets, including icons, layouts, components, and animations, while ensuring readability and consistency with the game's visual direction.
  • Translate Figma designs into production-ready UI in Unity, including layouts, components and prefabs, responsive behaviour, states, text, sprites, and animations.
  • Design and implement responsive interfaces that work reliably across supported resolutions, aspect ratios, safe areas, and device classes.
  • Own the visual quality of UI from initial design through in-engine implementation, including visual QA and iteration in Unity.
  • Analyze existing interfaces and propose improvements to functionality, information hierarchy, usability, and aesthetics.
  • Build and maintain reusable UI components, design systems, guidelines, and best practices across Figma and Unity.
  • Collaborate closely with game designers, UX, developers, tech artists, and other artists to ensure design goals are technically feasible and implementation constraints are addressed early.
  • Contribute to improving the Figma-to-Unity production pipeline and reducing unnecessary development overhead for routine UI implementation.
  • Ensure final in-game interfaces accurately reflect approved designs in terms of layout, spacing, typography, assets, responsiveness, and interaction states.

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Our expectations of you

Qualifications

  • Strong portfolio demonstrating expertise in interface design, visual hierarchy, interaction design, and UX principles, ideally for games or other complex digital products.
  • Proficient in Figma, with strong knowledge of component-based design systems, variants, reusable patterns, and scalable file organization.
  • Starkes Verständnis des Figma-to-Unity-Workflows, einschließlich Asset-Vorbereitung, Komponentenisierung, Skalierung, Handhabung von Auflösung und Seitenverhältnis sowie Implementierungsbeschränkungen.
  • Gutes Verständnis der Prinzipien responsiver Benutzeroberflächen, sicherer Bereiche, Layout-Skalierung und geräteübergreifender Einschränkungen.
  • Familiarity with or enthusiasm for the Warhammer 40K universe and its distinctive visual identity is a plus.
  • Excellent analytical and creative problem-solving skills, with the ability to balance visual quality, usability, and technical constraints.
  • Strong communication skills in English, with the ability to collaborate effectively in cross-functional and multicultural teams, including remote collaboration.

Experience

  • Approximately 4 years of experience in a UI/UX-related role within the mobile gaming industry or a similar field.
  • Starke praktische Erfahrung mit Unity UI und die Fähigkeit, Figma-Designs in produktionsreife In-Engine-Interfaces zu übersetzen.
  • Experience working with UI layouts, prefabs or reusable components, anchors, responsive behaviour, text, sprites, UI states, and animations in Unity.
  • Experience designing information-dense interfaces and complex interaction flows; experience with strategy, simulation, MMO, or other systems-heavy games is a strong plus.
  • Passion for staying actively involved throughout development and taking ownership of the quality of the final player-facing experience.

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What we offer

  • This is a mid-level role based in our Hamburg office, with a hybrid setup that combines onsite collaboration with the flexibility to work remotely.

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Topics You Will Work On

Job Locations

  • Location Hamburg

    Germany

About Your Employer

Twin Harbour Interactive

Twin Harbour Interactive

Twin Harbour Interactive, a global strategy game studio, was founded in 2025 through the merger of Bytro Labs and Dorado Games, with offices in Hamburg and Malta.

Description

  • Company Type
    Established Company
  • Working Model
    Full Remote, Hybrid, Onsite
  • Industry
    Internet, IT, Telecommunication
Location
Hamburg
Working Model
Hybrid, Onsite
Diversity
Open for all genders
English Only
English only required

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