Job
- Level
- Experienced
- Location
- Hamburg
- Working Model
- Hybrid, Onsite
- Job Field
- UX/UI, Games
- Employment Type
- Full Time
- Contract Type
- Permanent employment
Job Summary
In this role, you will design intuitive UI/UX solutions for games, create prototypes, and translate Figma designs into Unity to deliver engaging user interfaces across multiple platforms.
Job Technologies
Your role in the team
- Design and deliver cross-platform UI/UX solutions that improve usability, clarity, and player engagement.
- Transform game design briefs into intuitive user flows, wireframes, mockups, and interactive prototypes.
- Create visually appealing UI assets, including icons, layouts, components, and animations, while ensuring readability and consistency with the game's visual direction.
- Translate Figma designs into production-ready UI in Unity, including layouts, components and prefabs, responsive behaviour, states, text, sprites, and animations.
- Design and implement responsive interfaces that work reliably across supported resolutions, aspect ratios, safe areas, and device classes.
- Own the visual quality of UI from initial design through in-engine implementation, including visual QA and iteration in Unity.
- Analyze existing interfaces and propose improvements to functionality, information hierarchy, usability, and aesthetics.
- Build and maintain reusable UI components, design systems, guidelines, and best practices across Figma and Unity.
- Collaborate closely with game designers, UX, developers, tech artists, and other artists to ensure design goals are technically feasible and implementation constraints are addressed early.
- Contribute to improving the Figma-to-Unity production pipeline and reducing unnecessary development overhead for routine UI implementation.
- Ensure final in-game interfaces accurately reflect approved designs in terms of layout, spacing, typography, assets, responsiveness, and interaction states.
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Our expectations of you
Qualifications
- Strong portfolio demonstrating expertise in interface design, visual hierarchy, interaction design, and UX principles, ideally for games or other complex digital products.
- Proficient in Figma, with strong knowledge of component-based design systems, variants, reusable patterns, and scalable file organization.
- Starkes Verständnis des Figma-to-Unity-Workflows, einschließlich Asset-Vorbereitung, Komponentenisierung, Skalierung, Handhabung von Auflösung und Seitenverhältnis sowie Implementierungsbeschränkungen.
- Gutes Verständnis der Prinzipien responsiver Benutzeroberflächen, sicherer Bereiche, Layout-Skalierung und geräteübergreifender Einschränkungen.
- Familiarity with or enthusiasm for the Warhammer 40K universe and its distinctive visual identity is a plus.
- Excellent analytical and creative problem-solving skills, with the ability to balance visual quality, usability, and technical constraints.
- Strong communication skills in English, with the ability to collaborate effectively in cross-functional and multicultural teams, including remote collaboration.
Experience
- Approximately 4 years of experience in a UI/UX-related role within the mobile gaming industry or a similar field.
- Starke praktische Erfahrung mit Unity UI und die Fähigkeit, Figma-Designs in produktionsreife In-Engine-Interfaces zu übersetzen.
- Experience working with UI layouts, prefabs or reusable components, anchors, responsive behaviour, text, sprites, UI states, and animations in Unity.
- Experience designing information-dense interfaces and complex interaction flows; experience with strategy, simulation, MMO, or other systems-heavy games is a strong plus.
- Passion for staying actively involved throughout development and taking ownership of the quality of the final player-facing experience.
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What we offer
- This is a mid-level role based in our Hamburg office, with a hybrid setup that combines onsite collaboration with the flexibility to work remotely.
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Topics You Will Work On
Job Locations
About Your Employer
Twin Harbour Interactive
Twin Harbour Interactive, a global strategy game studio, was founded in 2025 through the merger of Bytro Labs and Dorado Games, with offices in Hamburg and Malta.
Description
- Company Type
- Established Company
- Working Model
- Full Remote, Hybrid, Onsite
- Industry
- Internet, IT, Telecommunication