Logo NavVis GmbH

Lead Software Engineer - Computer Graphics for the Web

New

Job

  • Level
    Lead
  • Location
    Munich
  • Working Model
    Hybrid, Onsite
  • Job Field
    Web, Software, Full Stack
  • Employment Type
    Full Time
  • Contract Type
    Permanent employment

Job Summary

In this role, you will optimize browser-based 3D rendering by working with Three.js, WebGL, and advanced rendering strategies to develop visually impressive and high-performance applications.

Job Technologies

Your role in the team

  • As our Lead Software Engineer for web-based computer graphics, you will own how NavVis IVION renders reality.
  • You will work with billions of points, 3D Gaussian Splats, meshes, and panoramic imagery, streamed on demand and rendered as interactive 3D scenes in the browser.
  • Your ownership will span the entire rendering layer, from Three.js, WebGL, shaders, and level-of-detail strategies to GPU memory management, data formats, and efficient streaming.
  • You will join our IVION Data Foundation team, working alongside engineers across data processing, backend services, and frontend development.
  • Together, you will make rendering faster, more scalable, and visually richer, ensuring smooth performance across different hardware environments.
  • Beyond optimizing our existing renderer, you will shape its future architecture, influence data formats, and define performance standards.
  • This role combines real-time computer graphics, large-scale spatial data, and web engineering, with significant ownership and room to set technical direction.
  • Own and improve browser-based 3D rendering in NavVis IVION, working with Three.js, WebGL, shaders, and rendering pipelines for point clouds, 3D Gaussian splats, meshes, and panoramic imagery.
  • Optimize rendering performance and visual quality through advanced occlusion culling, adaptive refinement, level-of-detail strategies, and efficient GPU memory management.
  • Deliver reliable rendering across different hardware environments, from high-end workstations to laptops with integrated GPUs and restricted corporate browsers.
  • Improve data streaming and rendering efficiency by contributing to spatial indexing, tiling, compression, caching, and progressive loading strategies.
  • Collaborate across the technology stack to optimize interfaces between C++ data processing, Java backend services, storage, and frontend rendering.
  • Gestalte die Weiterentwicklung unserer Rendering-Architektur, indem du WebGPU, Compute Shaders und moderne Grafiktechniken evaluierst, um Leistung und Skalierbarkeit zu verbessern.

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Our expectations of you

Qualifications

  • Solid knowledge of 3D mathematics and spatial algorithms, including coordinate systems, transformations, projections, spatial data structures (octrees, BVHs, KD-trees), level-of-detail, and culling techniques.
  • Strong performance optimization skills across GPU, CPU, and networking, using profiling, benchmarking, and systematic analysis to identify and resolve bottlenecks.
  • Vertrautheit mit Reality Capture, Photogrammetrie, SLAM, BIM, geospatial Anwendungen oder Radiance Field-Techniken, einschließlich 3D Gaussian Splats.

Experience

  • Starke Erfahrung in Echtzeit-3D-Grafik für das Web, insbesondere mit WebGL2, Three.js, GLSL-Shader und maßgeschneiderten Rendering-Pipelines.
  • Experience rendering and streaming large-scale 3D datasets, such as point clouds, meshes, or 3D Gaussian Splats, including spatial indexing, tiling, caching, and memory management.
  • Proficiency in TypeScript, with experience developing and maintaining complex, performance-critical web applications.
  • Hands-on experience with WebGPU, WGSL, or compute shaders.
  • Experience with C++, Rust, WebAssembly, or native graphics APIs such as Vulkan, Metal, or DirectX.
  • Experience with Angular, Java, or Spring Boot and working across frontend and backend systems.

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What we offer

  • You can expect to go through a screening call, and up to 4 rounds of interviews, where we would love to discover your passion and interests, introduce you to who we are and what drives us, and finally understand how we can potentially add value to each other's growth.
  • It's important to take a break from work! We offer 30 days of paid time off per year.
  • Affordable access to a vast network of fitness and wellness facilities through EGYM Wellpass subsidy.
  • Germany Ticket subsidy to support sustainable travel using public transport.
  • We offer flexible working hours and a hybrid work setup, enabling you to plan your work around your life, and not your life around work!
  • We offer full visa and relocation support for international candidates.
  • An attractive bike leasing model through JobRad, in line with our commitment towards sustainable mobility.
  • A competitive compensation package that values the skills and experience you bring.
  • Up to 4000 EUR employee referral bonus.
  • Financial support for local language classes to help you in your journey of integrating into the culture!

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Benefits

Health, Fitness & Fun

Work-Life-Integration

Topics You Will Work On

Job Locations

  • Location Munich

    Bayern

    Germany

About Your Employer

NavVis GmbH

NavVis GmbH

NavVis is a technologically-focused, global leader in reality capture and digital factory solutions. Prominent manufacturers and laser scanning professionals from across the world trust our ground-breaking technology, which is designed to capture and share the built environment as photorealistic digital twins.

Description

  • Founding Year
    2013
  • Language
    English
  • Company Type
    Established Company
  • Working Model
    Hybrid, Onsite
  • Industry
    Internet, IT, Telecommunication

Employer reviews

by devworkplaces.com

Total

(1 Review)
4.0
  • Engineering

    3.5
  • Culture

    4.5
  • Workingconditions

    4.2
  • Career Growth

    4.0
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Logo NavVis GmbH

Lead Software Engineer - Computer Graphics for the Web

Location
Munich
Working Model
Hybrid, Onsite
Diversity
Open for all genders
English Only
English only required

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