Job
In this role, you will develop gameplay mechanics for a survival city-builder RPG, collaborate closely with programmers and designers, and optimize tools and prototypes.
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Your role in the team
- As a Senior Game Designer, you will develop and balance gameplay mechanics for our survival city-builder RPG, working closely with programmers and fellow designers on systems, tools, and prototypes.
- Work with programmers to develop tools and improve the interface.
- Work with the designers to understand their requests.
- Entwickeln und Abstimmen von Spielmechaniken sowie Teilnahme an der Prototypenproduktion.
- Manage data and system constraints (engine impact generated by a modification).
- Work on progression systems, rewards, potentially NPC / AI Behaviour.
- Learning the engine and its constraints.
Our expectations of you
Qualifications
- Vertrautheit mit Unreal Engine, einschließlich Data Assets.
- Fluent English (C1 or above).
- Ability to work onsite in Munich, Germany.
- Gültige EU-Arbeitserlaubnis.
Experience
- 2+ Jahre professionelle AAA-Spielgestaltungserfahrung.
- PC or current-generation console experience.
What we offer
- The opportunity to work on an ambitious AAA title.
- A dynamic, fast-moving work environment.
- Competitive salary and benefits, including relocation assistance.
- A central Munich location.
Topics you will work on
Job locations
About your employer
welevel GmbH is an independent game studio based in Munich, specializing in the development of video games. With a team of over 20 people, the company is working on an innovative survival city builder project using cutting-edge technologies like Unreal Engine 5. As a growing startup in the gaming sector, welevel aims to shape the future of RPG and survival games.
- Startup
- Onsite
- Other Sectors
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