Job
- Level
- Junior
- Job Field
- Games
- Employment Type
- Full Time
- Contract Type
- Permanent employment
- Location
- Munich
- Working Model
- Onsite
Job Summary
In this role, you will create immersive levels by collaborating with Content Designers and Artists to design levels that are both visually appealing and gameplay-focused.
Your role in the team
- We are looking for a skilled Level Designer who will work closely with our Content Designers (Scripters) and our Art Director to create immersive levels that blend artistic quality with gameplay design.
- Design, build and maintain levels until release.
- Partner with Content Designers (Scripters) and Writers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, VFX, etc.
- Grey-boxing / Prototyping.
- Lighting - for both player navigation and mood.
- Set dressing and asset placement/environmental storytelling.
- Performance Evaluation and Optimization for Levels.
This text has been machine translated. Show original
Our expectations of you
Qualifications
- Strong eye for interesting architectural spaces - and mindful of variation in volumes, circulation, lighting, detail distribution and scene composition.
- Excellent eye for details.
- Good sense for interesting landscapes.
- Good communication skills.
- Good documentation skills.
- Understand basic concepts of game programming.
- Capable of identifying and supporting gameplay needs and constraints within a game level.
- Understanding of modular construction methods as it relates to design, memory and performance.
- Passion for real-time strategy and/or role-playing games is welcomed.
- Applicants must be authorized to work in Germany/E.U.
- Fluent in written and spoken English.
- A positive attitude.
Experience
- Experience as a level designer in a professional environment (exceptions are made for large & complex great modding projects) with RTS/RPG games.
- Experience in using current generation 3D level editing tools.
This text has been machine translated. Show original
Topics that you deal with on the job
Job Locations
This is your employer
Grimlore Games
Der Hauptfokus des Teams liegt auf der Entwicklung von Games in RTS- und RPG-Genres für Core-Gamer. Das Team von Grimlore Games wurde im Dezember 2013 von THQ Nordic (früher: Nordic Games) gegründet und erhielt 2014 die eigene Einheit Grimlore Games GmbH.
Description
- Company Type
- Established Company
- Working Model
- Hybrid, Onsite
- Industry
- Internet, IT, Telecommunication