Job
- Level
- Lead
- Job Field
- UX/UI, Games
- Employment Type
- Full Time
- Contract Type
- Permanent employment
- Location
- Hamburg, Munich
- Working Model
- Hybrid, Onsite
Job Summary
In this role, you will develop high-quality lighting and shading effects in Unreal Engine, lead a creative team, and optimize CGI pipelines for challenging automotive projects.
Job Technologies
Your role in the team
- You will work on challenging projects for premium clients, delivering the highest standards of quality and aesthetics as an experienced Lead Lighting and Shading Artist.
- You will take a leadership role on projects, providing support and guidance to other lighting artists.
- You take responsibility for ensuring the best visual and technical quality in the assets you create.
- You will work closely with our development team to further advance our CGI pipeline and workflows.
- As a team player, you'll work alongside a growing group of dedicated and highly motivated CG artists.
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Our expectations of you
Qualifications
- You bring proven expertise as a lightning and shading artist using Unreal Engine and other tools such as Maya, 3DS Max, V-Ray or similar.
- You are confident in PBR material development in Unreal Engine.
- You are familiar with complex CGI pipelines and understand how to optimize content for real-time use.
- You know how to inspire and energize team members towards achieving common goals.
- You have a keen eye for detail and interest in automotive projects and a strong sense of visual storytelling.
- You have excellent organizational and communication skills, work independently and structured, and enjoy leading and supporting a creative team.
- You are fluent in English (spoken and written); German is a plus.
- Understanding and competence in digital infrastructures, as well as website rollout, maintenance, support and information security.
Experience
- You have at least 8 years of production experience, ideally in high-end automotive visualization.
- Ideally, you also bring experience with Unreal Blueprints, version control systems (e.g., Git), and 2D tools like Photoshop, After Effects, or Substance. A background in photography or as a DOP, as well as experience with full-CG environments, is a strong plus.
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Serviceplan Group
Since our founding in 2002, we have specialized in performance-oriented online, social and content campaigns. Based on this wealth of experience, we have further developed into a 360 ° planning media agency in 2018. With the view from the digital perspective on the classical media, we work out cross-media and data-based mediastrategies for our customers.
Description
- Company Size
- 250+ Employees
- Company Type
- Established Company
- Working Model
- Full Remote, Hybrid, Onsite
- Industry
- Advertising, Marketing, PR